The Efficiency Model
A Learning Design
Top 10 Principles of the Efficiency Model 1. Programmed instruction
2. Specific Behviorla Objectives.
3. Mastery Learning.
4. Conditions of learning Model.
5. ADDIE
6. Integrated Learning Systems: A Case Study
7. Technology Innovation Stage 1 Least Resistance.
8. Technology Innovation Stage 2 emerging new and old technologies together.
9. Tehnology Stage 3 Moving on with the new technology.
10. Creating a teaching world that will allow students to work by themselves as they usually to at home.
8. Top 10 Challenges to the Efficiency Model 1. Passing technology resistance.
2. New and old technology working together a true challenge.
3. New technology evolving from old making it work better.
4. The new student generation are we ready or what?
5. Integrating technology into our schools without losing control.
6. Are campus ready for the infostructure needed for the new technology?
7. Educators are staying behind the students in the technology world.
8. Since testing is a major role in our teachings, how can technology help us in such tasks?
9. Not one way of learning works for all students from Mastery Learning to Gagne's to even creating specific designs for students is this actually possible with such small window of time educators have?
10. Today's students are not willing to wait for the information to get to them they search for it themselves.
Students will learn how to use different ype of technology (LCD prjector, Smart Board, Laptop and Multiple Programs) to count and total the animal count found on pages 30 and 31 of the book Animals on Board by Stuart J. Murphy.
TEKS
First grade math: 1.1
A -compare and order whole numbers up to 99 using sets of concrete objects and pictorial models
D -Read and write numbers to 99 to describe sets of concrete objects.
Language Arts: 1A - determine the purpose(s) for listening such as to get information, to solve problems and to enjoy and appreciate (K-3); 1B - respond appropriately and courteously to directions and questions 4A- learn the vocabulary of school such as numbers, shapes, colors, directions, and categories (K-1) 8B- use common spelling patterns to read words
TA TEKS: 1A- use technology terminology appropriate to the task; 2A- use a variety of input devices such as mouse, keyboard, disk drive, modem, voice/sound recorder, scanner, digital video, CD-ROM, or touch screen; 7A -use software programs with audio, video, and graphics to enhance learning experiences; 7B-use appropriate software, including the use of word processing and multimedia, to express ideas and solve problems.
Procedure
1. Students will come to the carpet and sit on it throughout the activity.
2. Students will have to answer teacher oriented questions by raising their hands.
3. Students will come to the front of the room and will have to work with the different parkers provided with the Smart Board.
4. Teacher will write animal names and students must answer how many animals are found of each.
5. Review lesson with students.
Evaluation
Students’ evaluation will be determined though the questions students must answer during the lesson. As well as a teacher created worksheet that asked the same questions as those during lesson during their field trip to Gladys Porter Zoo.
I believe my above designed was very adecuate to the grade level. I also belive students recalled the animals even after a long period of time the activity took place. All students were able to come to interactive white board even those who normally do not want to participate. I do believe my interactive white board is a bit challenging to use for the smaller children as they have to use a stool to reach the board. If I could re-maount the board I sure would.